Jarkko Sairanen
Future of Mobility
The mobile industry is still growing - not only
in volume but in increased usage and
functionality as well. Convergence brings new
business opportunities, with Internet as its
focal point. While the technologies are getting
more complex, the challenge lies in making usage
simple and seamless. This demands user and
market insight, innovation, extensive
partnerships, and technologies based on open
standards and interfaces. Yet, the future of
mobility is not driven by technologies - they
are mere enablers. The future is driven by
consumer experiences and business needs,
respectively.
Ari Tolonen
Country
study: Analyse of the tough Finnish mobile
market
The
Finnish mobile operators are suffered from
pressure on voice and data prices past two years.
The Finnish mobile market combined all the
factors that can lead to a price war: 1) high
penetration and low usage growth potential, 2)
rapid changes in the market structure due to the
entry of new market players, 3) very short
contract duration and high churn due to very
limited possibilities to lock customers, 4)
introduction of a very fast and for customers
free-of-charge mobile number portability.
Now the
price level of mobile phone calls in Finland is
the lowest in Europe. The tough Finnish mobile
market has shown that mobile operators have
major cost-cutting potential in their operation.
But it has also shown that authorities should be
very careful when changing regulations which may
have significant effect on a business
environment
Matti Hämäläinen
Enabling Innovation in Mobile Games - Going
Beyond the Conventional
Introduction
Mobile phones are probably the most common, and
most personal, consumer item of today. The
hundreds of millions of game-capable phones in
the world are seen as a potentially massive
opportunity for games business. Some recent
industry forecasts predict total global revenues
from mobile games to increase from around $2
billion this year to over $10 billion by 2010
and accounting for over 20% of mobile
entertainment global content revenues. The well
established players in the games business are
also moving into mobile space as illustrated by
EA’s recent acquisition of mobile games company
Jamdat with over $ 600 million.
While mobile games have come a long way in less
than a decade the unique capabilities of
wireless mobile devices have not been much
exploited yet (with exceptions in highly
developed markets like Japan and Korea). As
mobile industry is working to provide faster
access and improved ease of use, combined with
more transparent and user friendly pricing, we
can start envisioning games that make best use
of the features of mobile devices and combine
those with the recent developments in the Web
and Internet environment.
Objectives
The panel will provide first an overview of the
mobile games industry and then focus on looking
beyond the conventional mobile games business.
Ways of reaching new audiences will be discussed
by considering mobile games as part of the
network media and by extending their scope to
“social interactive entertainment”. The specific
themes include games in the context of community
activity, the role of users in creating the
content and the experience - and the
implications to business models. Issues in
making use of contextual information in mobile
games and in developing games to support
“serious” applications and learning will also be
discussed, aiming at providing some insights in how the ubiquitous access can actually be
leveraged in mobile games context.
Format of the panel
The panel consists of experts from both academia
and industry. The panel chairman will first give
a brief introduction to mobile games industry
both from business and technology perspective
and introduce the idea of extending the
conventional notion of mobile gaming. Each
panelist will then deliver a short position
statement focusing on some of the above
mentioned topics.
Panelists
Session Chair: Matti Hämäläinen, Professor,
Helsinki University of Technology
Helena Karsten
Mobile computing in the caring professions
For
many years, the benefits of mobile computing
have been very evident in all jobs which involve
being away from the desk, especially in
business. Recent studies show that the benefits
are neither that self-evident nor easy to reap
in the helping professions – health care, social
services, police, ambulances, fire brigade and
the like. What does the landscape of mobile
computing look like from this perspective? What
are the current issues being worked with and
what have we learned to manage over the years?
What kind of mobile devices and services –
besides the tailored applications – would
increase the use (and usefulness)? Or even – are
mobile computers simply not suited for the tasks
at hand? Why? What kind of devices and services
should there be, instead?
Each
of the panelists gives a short overview of the
above issues from their perspective. During the
second round, the panelists comment on each
others presentation. The audience is then
invited to join the discussion.
Panelists
Professor Helena Karsten, University of Turku
Coordinator of the panel
Pekka
Nurhonen, Poliisin tietohallintokeskus Mobile
computing in police work
Mikko
Kaasinen, WM-Data Developing the Merlot Medi
system for ambulances
Dr
Shengnan Han, Åbo Akademi University How
physicians use Duodecim information services
Dr.
Sampsa Hyysalo, University of Helsinki
User-centered design of mobile health products
Riikka
Vuokko, University of Turku PDAs and changes in
home care workers work practices Professor
Kent
Sandoe, California State University in Chico
Surveillance and control with mobile devices
Converging wireless market: who regulates - who
wins?
Many-faceted network convergence is currently
happening in the world of networks. Its focal
points are various mobile terminals that can
communicate over many wireless and wired access
networks, including 2G and 3G telecom networks,
Wi-FI networks, and Bluetooth/IrDA connections.
The newest functionalities included into
terminals are mobile TV and satellite
positioning. Further, mobile multimedia
terminals with video imaging, radio, MP3 player,
gaming etc. are also on the market already for a
couple of years and offer the above networking
capabilities. Voice-over-IP is offered on
certain off-the-shelf mobile terminals over
Wi-Fi networks. Bypassing wireless telecom
networks in VoIP traffic can have deep effects
on the mobile business ecology, because so-far
,the main revenue source of mobile operators has
been voice traffic on their networks. EU
commission is also planning to compel the
European mobile operators to reduce roaming
tariffs and perhaps also introduce new
mechanisms and policies in wireless spectrum
allocation. In an ultimate case software
radio-based terminals could use a wide portion
the radio spectrum and it could be also
allocated on-demand. All these issues raise the
questions about the outcome of the convergence
for the business and innovations. One key issue
is how governments and industry should regulate
these phenomena.
This
panel discusses the development of the
communications market and communication
technologies in general and about the role of
the regulatory authorities in particular.1)
Vision of the converging wireless communication
markets in 2010 ? 2) Why
has European mobile Internet failed but Japanese
flourishes? 3) What
should be regulated, what left for market to
decide that is: How
is competition guaranteed between ISPs in the
future and should price level of access networks be
regulated ? 4) What
role regulatory authorities should have towards
innovations, market ? 5) What
kind of regulation is needed to guarantee data
security ? 6) How
should radio frequencies be regulated in the
future ? 7) Should the regulatory framework be redesigned
for converging networks
Panelists:
Jaakko Kuosmanen CEO ICT Turku Ltd.
Ville
Saarikoski Senior Adviser Finnish Information
Society Development Centre TIEKE
Ping
Gao, University of Manchester, UK
David
Tilson Case Western Reserve University
Kari
Ojala, Finnish Ministry of Transport and
Communications
Lior
Herman, Suomen puhelin
Michiel
van Genuchten, Senior Director of Product
Marketing, Philips Software,
Some
Societal Impacts of Mobile Phones in 15
Countries
The
mobile phone and other wireless technologies are
rapidly transforming aspects of human experience.
Although mobile phones are highly valued tools
for communicating, conducting business, and for
maintaining social ties, they can also be
disruptive. I will discuss a research project on
mobile phones in 15 countries, specifically how
mobile phones have impacted people’s daily
habits and how people in many cultures are
experiencing new challenges in incorporating
this powerful and personal technology into
established cultural practices. Problems include
conflicts between privacy and public space,
managing simultaneous and converging contexts in
space, a lack of new forms of etiquette for how
to handle or prioritize competing demands,
intrusion of cell phone cameras, as well as
conflicts between “liberation” (new personal
autonomy) and “control” (new accessibility to
others). New technologies impact cultural
practices and cultures impact how new
technologies are used. The increasingly
technologically-mediated nature of modern life
has resulted in a rapidly changing communicative
environment where people and technologies
interact in complex ways. The societies
discussed include Australia, China, Brazil,
Egypt, France, Germany, India, Indonesia, Italy,
Lebanon, Russia, the U.S., Taiwan, Norway, and
Korea. The societies range in size from small to
large (e.g. India 1100 million, Norway 4.5
million) and in penetration rate of cell phones.
Lara
Srivastava
Mobiles
for a Smaller World
The
mobile phone of today has become a common
everyday tool for communication. Few people can
live without it, and its loss (even temporary)
causes panic and disruption in daily life. It
has become the device of choice for users around
the globe - more people worldwide use mobiles
than personal computers. It is the most intimate
technical device we have known in our historical
memory. But this is only the beginning. Though
the mobile phone provides always-on connectivity
to people and data, it has the potential to
extend its ubiquity through radio technologies
such as RFID. For the vision of ubiquitous
communications to be truly realized, for
information and communication to b e seamlessly
embedded in the environment around us, the
exponential growth of networked devices (such as
mobiles) must be accompanied by a paradigm shift
in computing, allowing the real-time collection
of raw data about things and people, their
location, status and preferences, on a wide
scale. The ability to do so would lead to a
shift in the nature of networking, in the nature
of mobility and the Internet, and indeed in the
nature of communication itself.