THEME: WIRELESS VALUE - FROM
BUSINESS OR PLEASURE?
Mobile information systems are no longer a
novelty, but rather a ubiquituous phenomenon.
Now the question is, what will drive the
wireless and mobile computing industry? Will
productivity applications, such as ERP and
office suites define the use and form of the
mobile devices we are using, or will it be
mobile media, entertainment and games?
On one hand, the emergency of
mobile media and gaming applications, especially
in Asia, has driven the development of
entertainment phones and services. The
convergence of phones, hand held gaming consoles
and mp3 players with hard disks drives us
towards ubiquitous access to entertainment
through faster networks and better displays.
On the other hand, powerful
mobile communicators are used by more and more
corporations to use them as secondary, or even
primary, platform to access corporate
information systems, such as email, CRM and even
ERP solutions. The development in these is
driven by security, availability and robustness
of the networks and devices.
We hope to gather researchers
and practitioners alike to discuss what the key
drivers of future mobile communications are.
What is the role of new technologies, such as
Wimax and VoFI and will open source phones drive
the development into totally new directions. How
will the mobile operators respond to the push of
computing giants, such as Microsoft?












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